Chapter 412 You always manage to come up with something new.jpg
Chapter 412 You always manage to come up with something new.jpg
Chapter 412 You always manage to come up with something new.jpg
Throw, flinch, retrieve the item, throw again...
A simple, almost brutal loop, played out repeatedly in the game "Road to Champions" after the appearance of the Drum Mouse, creating an incredibly comical yet despair-inducing scene for the opponent.
The two large Pokémon, Incineroar and Xeno'jiiva, were completely frozen in place, unable to move an inch no matter how much Da Ye and Dian Ci commanded them from behind the screen.
The "cowardice" state in the game mechanics is far more domineering than in real-world combat.
This is not just a restriction of "not being able to use moves," but a fundamental deprivation of the right to act; you can't move at all.
This absolute suppression, originating from the rules themselves, brings about the deepest sense of powerlessness.
What's even more frustrating is that the direct damage dealt by the "Sharp Fang" and "King's Proof" items through the [Throw] move is pitifully low.
Drumstick and Double-Tailed Paw had been throwing at each other for several rounds, and Xeno'jiiva's orange-yellow health bar still had more than half left.
Even the Blazing Roaring Tiger, which had been focused down and was in poor condition, seemed to be able to hold on for a while longer, its health dropping at a frustratingly slow rate.
This is partly because neither of the two items is a high-damage item, and partly because the physical attack capabilities of the Twintail and Dumbledore are not particularly outstanding.
But it was precisely this kind of scratch-like damage output that dragged this asymmetrical match into a long and agonizing ordeal.
This is probably what they mean by cutting meat with a dull knife.
For Dai-yeh and Den-ji, this experience was absolutely terrible.
The level of damage dealt has become a secondary issue; the most crucial point is the complete loss of room for maneuver.
As a trainer, watching your Pokémon stand still like a sitting duck, enduring relentless, painless attacks, while you can't even unleash a single move, is a hundred times more frustrating and disheartening than being instantly killed by a burst of attacks.
As expected, when the "Infinite Throwing Hell" was presented to all viewers, Xia Chi's live stream chat exploded into a sea of jubilation.
[Hahahaha, even if this was a prisoner's tactic, I can say that the level of torture he endured is among the top in his career.]
This is so overpowered, it's like a hard CC attack! lol
Wait, aren't throwing items supposed to be disposable? When did Road to Champions change that?
Just got back from testing at the training ground. Nothing's changed. Items disappear normally after being thrown. The prison water... could it be open now?
(Katie's head)
[Prison Water: Does not closing it mean it's open?]
[Don't talk nonsense, look at the Pokémon's ability; it's the ability's effect!]
[Special Features? What features are so outrageous?]
Viewers in the live stream were scratching their heads in frustration, while Qi Shu, as an "accomplice," couldn't suppress his burning curiosity after the initial excitement wore off.
While mechanically following Xia Chi's instructions to "throw the Roentgenel," she asked curiously into the microphone, "Ah Chi! Ah Chi! What's going on? Why can I pick up the item after throwing it and throw it again? Is there a bug in the game?"
Hearing Qi Shu's puzzled voice, Xia Chi smiled slightly and said, "It's not a bug, nor is it a hidden mechanism. The reason is simple: it lies in the characteristics of Dumbledore and Double-Tailed Hand."
"characteristic?"
Qishu paused for a moment, then blurted out instinctively, "You mean... Pick Up? But isn't that a life skill that makes it easier for Pokémon to find berries or items left behind by others when exploring the wild? It's practically useless in battles..."
As she spoke, she subconsciously moved the mouse cursor to the status bar of the Drum Mouse on her screen and opened the detailed feature description window.
The ability clearly states: "Pick Up: When you are not holding an item, immediately pick up the held item used or thrown by the opponent's Pokémon or a partner Pokémon."
This brief description, reflected in the context of the match before them, suddenly shone with a completely different brilliance.
Qi Shu's eyes widened suddenly: "Picking up items carried by the opponent or comrade...that were thrown and consumed, I understand!"
"That's right."
Xia Chi affirmed, "This is the core of the tactic. Both Apokolips and Dedon possess the [Collect] ability. When they use [Throw] to throw their own items, they are in a state of 'no items on them.' Then, because the opponent's Pokémon is paralyzed by Flinch, they can, if their turn order allows, prioritize picking up the items that were just thrown away and reequipping them."
This tactic seems simple, but two prerequisites must be met.
First, both [Collect] Pokémon must use [Throw] in the same turn to ensure that the item is consumed at the same time, so that the system can simultaneously meet the "no item" pickup condition.
If one is too slow or is not thrown, the loop may be interrupted.
Second, the sprite must be fast enough.
You must ensure that you complete the throwing and the preparation for the next round of picking up before the opponent can act, or at least not be interrupted by the opponent first.
This is why Xia Chi was willing to sacrifice Iron Arm to allow Twintail Hand to perform [High-Speed Movement] twice.
The upgraded Twintail is the fastest in the entire game, and can reliably throw first and trigger Coward.
Drowsy's base speed stat is already quite high, so it only needs to be faster than the other Pokémon.
Qishu suddenly realized, his voice filled with amazement: "Wait? The [Pick Up] ability can be used like this in battle?"
I always thought it was just a convenient "nanny" feature for picking up trash...
Xia Chi smiled and said, "This should have been an enhancement in the previous updates of 'Road to Champion'."
Xia Chi remembers that more than a year ago, when he was still researching tactics through daily live streams, "Pick Up" was indeed a blank slate in battles, with almost no tactical value.
Perhaps the developers felt it was too insignificant, so they gave it this recycling effect that can also be used in battles.
Xia Chi happened to take advantage of the information gap.
However, Daye and Dianci were in trouble...
[As expected of the master of dirty attributes, Lao Shui, after not playing for so long, he can still put on a big show as soon as he logs in 2333]
【You always manage to come up with something new.jpg】
So here's the question: if we unfortunately encounter this team composition in ranked matches, how do we counter it? I need help urgently!
【I have a plan: use a Pokémon with the [Mental Strength] trait, which makes them immune to Flinchpin. How would you counter this?】
That falls under the category of intelligent matching, and is outside the scope of this discussion.
Uh... if it can't move, then I guess I'll have to switch to a different Pokémon?
[Switch to a different Pokémon? Dude, have you forgotten the two layers of Poison Spikes you used with Crystal Flower at the start? Switching in will just result in you getting poisoned right away, losing more and more HP each turn, and then you'll continue to be controlled and killed by the projectiles. You'll only die a more miserable and frustrating death!]
[Hiss... Thinking about it this way, Incineroar and Luxray are now being slowly chipped away at, but since the switch-out poison spikes haven't been triggered, they're actually in a slightly better position?]
[What a hellish joke, hahaha!]
Thinking about it carefully, this situation really seems a bit unsolvable, doesn't it? Unless you prevent Crystal Flower from scattering Poison Spikes in the first place, or prevent Apogi's buff from being completed.
[The weather in Daye must be reddish by now, hahaha~]
Sinnoh region, coastal city.
The term "red and warm" is no longer sufficient to describe the current state of Da Ye.
He felt his blood pressure and body temperature rising in tandem, his knuckles turning white from gripping the game controller so tightly, while his other hand irritably scratched his fiery red spiky hair.
command?
There was no way to give orders.
operate?
There is no room for maneuver.
He was like a helpless trainer, watching helplessly as his Incineroar was repeatedly humiliated by the opponent, unable to make any move.
"Aaaaaaah! What kind of tactic is this?! How can someone use such a cheating and disgusting style of play?!"
Da Ye finally couldn't hold back any longer and burst into a frustrated roar on the voice channel that only Dian Ci could hear, his voice filled with powerless rage.
"I can't move at all! It's like having my internet cable unplugged! No, at least you can reconnect after the internet cable is unplugged, this is like being in jail!"
At this moment, Denji felt mentally exhausted, having to think of a way to break the deadlock while enduring the onslaught of noise in his ears.
If he hadn't been so determined to treat every game like a real battle, he might have been tempted to quit.
"Calm down, Da Ye."
Dian forced himself to speak in the calmest tone, his eyes fixed on the screen.
"There must be a way... Since it's a battle game, there's no such thing as an unsolvable tactic; we just haven't found the key yet..."
His brain was analyzing rapidly.
The core of the infinite loop is [throw] + [pick up] + item effects.
The key to breaking the loop is either to make [throw] fail or to prevent [pickup] from triggering.
How to make [throw] fail?
Not only is the [Throw] skill extremely accurate, but now the sprite can't even move, so how can it dodge?
How to prevent [Pick Up] from triggering?
Unless... there's a time gap between when the item is "consumed" and when it's "picked up," or something else interferes with it?
Denji's gaze was fixed on the Fiery Roaring Tiger, whose condition was precarious, and a thought that might break the deadlock suddenly illuminated his mind.
"Big Leaf, listen to me! Quickly switch out your Pokémon! Take your Incineroar off the field!"
The volume of the electric current suddenly increased.
"Change your Pokémon?"
Da Ye was taken aback by Denji's sudden command and subconsciously retorted, "But there are poison darts on the field, two layers deep. If we bring them on, they'll be instantly poisoned. Won't we die even faster?"
Time was of the essence, and the Blazing Roaring Tiger's condition was continuing to decline. Denji was too lazy to explain any further and simply uttered four words: "High five surprise attack."
Da Ye is reckless, not stupid.
If you're stupid, how could you possibly become the Elite Four member of the Sinnoh region?
He immediately understood what Dianci meant.
The high-five surprise attack also has the effect of forcing the opponent to cower.
If handled properly, allowing the Blazing Roaring Tiger to return to the field at the right moment and using [Five-Five Ambush] to interrupt its [Throw], even if it's just for one turn, their synchronized cycle can be broken.
Electric's thinking is very clear.
The most ingenious yet most vulnerable aspect of Xia Chi's tactics lies in the fact that the Twin-Tailed Monster and the Drum Mouse must act in sync.
If either side is interfered with and fails to release the [throw] successfully, the other side will not be able to pick up a new item from their teammate immediately after consuming the item, thus breaking the cycle.
The preemptive strike and the fear effect of [High Five] are perfect tools for interrupting spellcasting.
"I understand! Denji, leave it to me!"
He quickly glanced at the Blazing Roaring Tiger's health.
Fortunately, the scratching attack of the dongdong mouse gave it a chance to survive.
The Blazing Roaring Tiger, which had been focused on for quite some time, was now able to retreat with a small amount of health remaining.
It's safe to say it has no fighting power left, but at least it can still deal enough damage to make a comeback by stepping on a poison shard and launching a high-five attack.
Thinking of this, Da Ye immediately shouted into the headset microphone, "Come back, Incineroar! Come out, Infernape!"
In the game screen, the battered and bruised Blazing Roaring Tiger was recalled as a red glow.
A burst of white light erupts, and the Infernape, full of fighting spirit and in top form, makes its dazzling debut.
However, as soon as the entrance animation ended, a thick, dark purple poisonous mist rose from beneath Infernape's feet. Two layers of poison spikes were triggered, and Infernape was poisoned!
At the same time, almost the instant it landed, Dongdong Mouse's "King's Proof" came rushing in.
Snapped!
Before Infernape could even get into a battle stance, it was frozen in place by the "Coward" effect, with a poisonous sign above its head indicating its health was constantly decreasing. The start of the game was incredibly difficult.
By this time, Da Ye had calmed down. His eyes burned with fighting spirit as he shouted into the microphone, "Dianci, I'm about to start operations. Prepare for backup!"
Denji calmly replied, "Understood. Xenoblade Chronosphere will provide full cover. Go!"
Without the slightest hesitation, as Infernape was subdued, Da Ye immediately gave the order again: "Come back, Infernape, I'm counting on you again, Incineroar!"
In the game, Infernape was recalled after only a few seconds on the field, inflicting poison and flinching.
The light representing the Blazing Roaring Tiger shone again. Although its health was still very low, it was enough to withstand a crucial preemptive attack.
The counterattack begins now!
"Now!"
Almost the instant Incineroar's form solidified, Big Leaf roared the command: "Incineroar, use Fake Out on Twintail!"
Denji, standing nearby, also gave the same instructions, striving to maximize output and completely end this cycle: "Xrontracene, use Wild Volt on Double-Ape!"
In their minds, Incineroar's [Fake Out] has absolute priority and will definitely strike before Talonflame's [Throw].
If the attack hits successfully, Double-Tailed Hand will flinch and will be unable to throw for the rest of the turn.
Therefore, once the Drum Mouse uses up its "King's Proof" by throwing it alone, it will be unable to retrieve its teammates' items, creating a fatal gap in the tactical chain.
Da Ye held his breath, his eyes fixed on the screen, watching as the Blazing Roaring Tiger, after its entrance animation ended, transformed into a crimson streak, carrying a white light of preemptive attack, and pounced on the hateful Twin-Tailed Hand with overwhelming force.
If this high-five surprise attack hits, they can turn the tide and win.
From now on, when I go out, I can say that I'm the man who beat Xia Chi!
Da Ye couldn't help but smile, and the image of victory in his mind became clearer and clearer.
However, just before the Blazing Roaring Tiger's paw was about to strike the Twintail's hand, in the next frame...
A solid, pale green, semi-transparent light shield suddenly appeared on the body of the Twin-Tailed Hand!
[Hold on!]
Not only that, almost at the same time, the same [Guard] light shield also lit up on the round, chubby mouse next to it.
Double defense!
The ecstatic smile that was about to bloom on Da Ye's face instantly froze, twisting into an incredibly comical expression of astonishment.
Incineroar's seemingly inevitable [Five-Five Surprise Attack] landed squarely on Talonflame's [Protect] shield with a muffled "thud," and then... nothing more.
The light shield remained completely still, and the two-tailed monster inside even leisurely wagged its tail.
The follow-up [Raging Volt] from Xeno'jiiva inevitably crashed into Dedusa's [Protect] shield, sparking but failing to budge it in the slightest.
Da Ye: "
""
Number of times: "6
'
bookmarkrole